The player draws a card
Summoning phase: The player summons the cards as much as he can with his summoning points and places them on his field.
Only 3 cards can be placed per territory, if a player wishes he can banish a card from the field to summon another instead, the sacrifice will offer a summon point to the player only in the case where the card is replaced by another, this summoning point will be accessible this turn and can be used to summon a card.
The card will go directly into the false territory.
Action phase: The player activates the effects of the card he has just placed and can attack the opponent with all the cards on the field. (Cards can attack directly after being played)
To destroy a card, the sum of attacks made must be equal to or greater than the defense of the attacked card. (You can combine the attack of several cards on a single card but you will no longer be able to use these cards during the same turn)
When one of your cards attacks, if the opponent's attack is greater than or equal to the defense of your card it will also be destroyed. If you made a combined attack and several of your cards have a defense less than or equal to the attack of the opposing card, choose one of your cards and destroy it.
During the game phase, do not forget to take into account any possible penalties still in effect on the opponent's field.
Once a card dies, it goes to the false of the territory where it was played.